It has become too easy to forget what BioShock is, and too tempting to discuss it purely in terms of the more high-minded ideas behind its narrative, not the practicalities of what happens when we press buttons on the gamepad. It is a game in which you will spend much of your time messily ramming a drill-arm into the face of a screaming, swearing mutant in a party dress. While it’s lovely that the voiceovers have a literate backdrop, this is not a game in which you will actively engage in consideration of utilitarianism and objectivism. It’s a first-person shooter, first and foremost.
BioShock 2 does this very well – significantly better than the first game did. Its fights were always a little stilted and small, while by comparison BS2 is chaotic and huge. Most obviously, more enemies attack at once, for longer, and there are more types of them, but why the combat feels so much better and beefier is more complicated than that. It’s a much more tactically interesting game, rarely penning you into corridors from whose ends murderous Splicers charge. Instead, your progress through a level tends to involve inhabiting a sprawling zone filled with choke-points and wide-open arenas, in which enemies constantly and invisibly respawn, for a good half hour or hour. BioShock 1 was about plodding forward motion, but this is about turning large spaces into sustained battlegrounds. Fortunately, it gives you the toolbox you need to deal with it.
Minimum System Requirements
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor:AMD Athlon 64 (3800+ 2.4GHz)
Intel Pentium 4 (530 3.0 GHz)
Video Card:NVIDIA 7800GT with 256 MB RAM or better
ATI Radeon X1900 with 256 MB RAM or better
Hard Disc Space: 11 GB
Sound Card:100% DirectX 9.0c compliant card
BIOSHOCK 2 PROPER-RELOADED
You have Crash Problem ? Then Download Patch V1.001
Fixed accepting a game invite on the Multiplayer Menu via Friend Invite causing a crash.
Fixed a black screen that would occur minimizing and restoring the game in Windows 7.
Fixed the ability to adopt or harvest Little Sisters after rebinding the ‘F’ or ‘B’ keys to Zoom, Fire or Fire Plasmid.
Fixed Big Daddy HUD elements remaining on screen when not appropriate.
Fixed an issue where the player’s plasmid hand would become unresponsive if they pressed the Next Plasmid key immediately after firing any chargeable plasmid (such as ElectroBolt 2).
Fixed a potential save file issue.
Fixed an issue where the resolution would change on its own if entering gameplay in a 16:10 resolution on a native 16:10 monitor.
Fixed a problem where if you were running the game in a resolution higher than your desktop resolution the mouse cursor wouldn’t be able to go across the whole screen.
Fixed an issue in Windows 7 where certain Radio messages could become scrambled or broken after defeating a Big Sister if Voice audio had been turned down or muted previously.
Fixed a crash while playing Dionysus Park on a 32-bit machine.
Fixed a crash that would occur sometimes loading a previous manual save made before any present QuickSave.
Fixed a crash while signing in to GFWL when running compatibility mode for XP SP2 while running Vista.
Fixed an issue where you couldn’t play audio diaries in certain areas.
Fixed a rare crash that could occur any time before a specific Big Sister sequence.
BIOSHOCK 2 PROPER-RELOADED [PC] FULL TORRENT DOWNLOAD