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    Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers, Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

    Key Features:

    Classic six-button play gives each character a huge variety of attacks and special moves
    Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
    Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
    A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

  • screenshoots

  • Minimum:
    OS: Windows XP, Window Vista, Windows 7, Windows 8
    Processor: Dual-core CPU
    Memory: 2 GB RAM
    Graphics: Intel HD3000
    DirectX: Version 9.0c
    Network: Broadband Internet connection
    Hard Drive: 2 GB available space

  • Title: Skullgirls
    Genre: Action, Indie
    Developer: Lab Zero Games
    Publisher: MAQL
    Release Date: Aug 22, 2013
    Languages: English*, French, Italian, German, Spanish, Japanese, Portuguese-Brazil

    SIZE: 1 GB





    SKULLGIRLS 082413 UPDATE (609MB)




    Skullgirls 082413 Update info:

    Skullgirls Patch Notes (8-24)

    Small list tonight, with BIG real-pizza taste!

    Online crash fix. Thank you to Severin and Domo for providing the crash logs, and extra special thanks to Mister Tony Cannon for the help!
    Personalized customer service – just one more reason to choose GGPO for all your netplay, childcare, and outdoor-furniture-maintenance needs.
    Smarter All-Play for lobbies. Prioritizes first by those who have played the least, then by those who were ready earliest.
    Fix Threads of Fate achievement to only require the original 8 characters, and ignore DLC. Don’t worry, though – if you already got it, then kiddo, you’ve still got it.

    The pain of a closed freeway can wring tears from even the stones of the mountains.
    – ancient California proverb

    Skullgirls Patch Notes (8/23).

    ** Gameplay changes are pretty much done now, the rest of the updates will be missing features or fixes. **

    Beta -> Release

    Added Squigly’s story mode and the Rooftops Assault stage! See, we can keep a secret!
    Fortune: Catching the opponent out of the air with Headbutt or Zoom adds 45 Drama* instead of the regular 30. Do you still love me, Inuchiyo?
    Painwheel: Gains 1/3 of the normal amount of meter for attacks while Installed.

    Daisy Pusher is now active and invincible for 23 frames. Still jump-able after the superflash but is now a much better answer to lots of things. (In FGC-speak, Daisy Pusher is 4+9, active for 23.) “SLYAM DYANCE!”
    All specials properly do chip damage.
    Special-to-super-cancel windows adjusted to match everyone else. Cannot cancel in the recovery of things, no more cancelling in the middle of Silver Chord, etc.
    Damage adjustment: j.HK 1412, j.HP 1406, j.MP 550, j.MK 1362, s.MP 850, s.HP 750+800. (Some numbers may seem odd because multi-hit moves are affected by damage scaling.)
    Lots of art fixes.

    Release 8/22 -> 8/23

    Enable Valentine’s color #9. Whoops.
    Locked Squigly’s tutorial if you don’t have her DLC. Whoops.
    Fix lots of text and translation issues.
    Brightened up Rooftops Assault.
    Even more Squigly art fixes.



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