Battlefield 4 is the genre-defining action blockbuster made from moments that blur the line between game and glory. Fueled by the next-generation power and fidelity of Frostbite 3, Battlefield 4 provides a visceral, dramatic experience unlike any other.
Only in Battlefield can you demolish the buildings shielding your enemy. Only in Battlefield will you lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory. In addition to its hallmark multiplayer, Battlefield 4 features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad’s struggle to find its way home. There is no comparison. Immerse yourself in the glorious chaos of all-out war, found only in Battlefield.
Only in Battlefield can you experience Levolution, changing the landscape in real-time with interactive environments that react to your every move.
Only in Battlefield will you find the awe-inspiring power of the next generation Frostbite 3 engine, whose unrivaled audio and visual fidelity make your game more dramatic, more believable, and more human.
Only in Battlefield can you experience an unmatched level of all-out war that grants you the freedom to play to your strengths and carve your own path to victory.
Only in Battlefield do you have the power to dominate land, air and sea with all-new, intense water-based vehicle combat.
BATTLEFIELD 4 DELUXE EDITION INCLUDES
China Rising Expansion pack
3 x Gold Battlepacks
Battlepacks contain a combination of new weapon accessories, dog tags, knives, XP boosts, and character customization items. The packs are designed to add an all-new layer of multiplayer persistence with an exciting element of chance, and are awarded during gameplay.
Minimum System Requirements
OS: Windows Vista SP2 32-bit
Processor (AMD): Athlon X2 2.8 GHz
Processor (Intel): Core 2 Duo 2.4 GHz
Memory: 4 GB
Hard Drive: 30 GB
Graphics card (AMD): AMD Radeon HD 3870
Graphics card (NVIDIA): Nvidia GeForce 8800 GT
Graphics memory: 512 MB
Recommended System Requirements
OS: Windows 8 64-bit
Processor (AMD): Six-core CPU
Processor (Intel): Quad-core CPU
Memory: 8 GB
Hard Drive: 30 GB
Graphics card (AMD): AMD Radeon HD 7870
Graphics card (Nvidia): NVIDIA GeForce GTX 660
Graphics memory: 3 GB
CRACK ONLY RELOADED + UPDATE 1-2-3-4 – DELUXE EDITION – MULTI – RELOADED – TORRENT-REPACK
LANGUAGE: English (US), Russian
SIZE: 18.2 GB
Size:477 MB BATTLEFIELD 4 -UPDATE 1-RELOADED CLİCK
Size:726 MB BATTLEFIELD 4 -UPDATE 2-RELOADED CLİCK
Size:720 MB BATTLEFIELD 4 -UPDATE 3-RELOADED CLİCK
Size:734 MB BATTLEFIELD 4 -UPDATE 4-RELOADED CLİCK
There is no changelog available for this update. It’s also known as
Update v86635 aka. 10262013
NOVEMBER 14 PC GAME UPDATE PATCH NOTES
In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.
CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.
Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.
Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator’s view incorrectly would get distorted during an EMP deployment from a Commander.
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn’t traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won’t see the emblem of a user that you have blocked.
-Fixed an issue where you couldn’t smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the audio bug where audio sometimes randomly dropped out while playing on certain multiplayer maps (typically Golmud Railway and Hainan Resort)
-Fixed the “one-hit kill bug” where occasionally damage from a single bullet was applied multiple times
-Fixed a common crash that would occur when exiting from the Single Player Campaign to Main Menu
-Tweaked the network and computer performance screen to show proper values. Players can now test their computer and network connection and get recommendations if they need to adjust something to improve their gameplay experience
Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Fixed one of the issues related to the so-called “Netcode” (see below for details).
Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
Fix for player tags not always showing when needed to, resulting in players shooting team members.
Fix for graphical flickering appearing on terrain.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived.
Fix for the game mode speci- Fic ribbons being counted twice in the multiplayer progression.
Made NVidia 331.82 or later driver versions mandatory for all players.
Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
Fixed driver version not being properly detected on NVidia Optimus systems.
Fixed a minor crash that could occur when bringing up the scoreboard.
BATTLEFIELD 4 Full All Updates – Deluxe Edition -RELOADED